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Channel: TerraMap (Terraria World Map Viewer)
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Source code checked in, #5206e759ecc1bf5ccd3ebdfbd72558995949c81c

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Work item 43183: Show/Export GPS depth and position

Edited Feature: Show/Export GPS depth and position [43183]

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TerraMap uses X,Y coordinates from the top-left corner of the map, but GPS shows position to the East or West of the center of the map, and depth relative to the surface level.

Add to the status bar, next to the XY coordinates.
Add ability to export a list of coordinates for all highlighted tiles.

Commented Feature: Show/Export GPS depth and position [43183]

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TerraMap uses X,Y coordinates from the top-left corner of the map, but GPS shows position to the East or West of the center of the map, and depth relative to the surface level.

Add to the status bar, next to the XY coordinates.
Add ability to export a list of coordinates for all highlighted tiles.
Comments: Fixed in changeset 5206e759ecc1bf5ccd3ebdfbd72558995949c81c

Commented Feature: Show/Export GPS depth and position [43183]

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TerraMap uses X,Y coordinates from the top-left corner of the map, but GPS shows position to the East or West of the center of the map, and depth relative to the surface level.

Add to the status bar, next to the XY coordinates.
Add ability to export a list of coordinates for all highlighted tiles.
Comments: Addressed in commit [5206e759ecc1](https://terramap.codeplex.com/SourceControl/changeset/5206e759ecc1bf5ccd3ebdfbd72558995949c81c), will be included in the next release.

Edited Feature: Show/Export GPS depth and position [43183]

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TerraMap uses X,Y coordinates from the top-left corner of the map, but GPS shows position to the East or West of the center of the map, and depth relative to the surface level.

Add to the status bar, next to the XY coordinates.
Add ability to export a list of coordinates for all highlighted tiles.

Released: TerraMap 1.3.9.0 (Oct 05, 2015)

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Full support for Terraria v1.3 worlds!

New: TerraMap Online, a cross-platform Terraria map viewer web application (in development, not yet feature-complete).

What's new in v1.3.9:
  • Show/Export GPS depth and position. Added to the status bar, and added File->Export to save highlighted tile positions to a file43183.
  • Display the number of highlighted tiles after loading a new world 43182.
  • Added instructional text to reduce confusion caused by "spoiler" features43179.

Install instructions:
  1. Make sure you have .NET Framework v4.5 installed.
  2. Download the TerraMap ZIP file.
  3. Extract the TerraMap ZIP file.
  4. Run TerraMap.exe.

Previous release changes:
v1.3.8:
  • Added player selector, options for 'no spoilers', 'all spoilers', or just what the player has seen in game.
  • Added File->Open Player menu.
  • Added cloud icons to File->Open World menu.

v1.3.7:
  • Added ability to specify multiple tiles and/or items on the command line. Example: terramapcmd -i "C:\Users\Jason\Documents\My Games\Terraria\Worlds\World1.wld" -o "C:\Users\Jason\Documents\My Games\Terraria\Worlds\World1.png" -n "Ebonstone;Ebonsand;Corrupted Vine".
  • Added highlighted block percentage to status bar (15% Corruption, for example).
  • Added new Terraria world properties (SavedAngler, AnglerQuest, SavedStylist, SavedTaxCollector, TempCultistDelay, FastForwardTime, DownedFishron, DownedMartians, DownedAncientCultist, DownedMoonlord, DownedHalloweenKing, DownedHalloweenTree, DownedChristmasIceQueen, DownedChristmasSantank, DownedChristmasTree, DownedTowerSolar, DownedTowerVortex, DownedTowerNebula, DownedTowerStardust, TowerActiveSolar, TowerActiveVortex, TowerActiveNebula, TowerActiveStardust, LunarApocalypseIsUp)
  • Added search box to world properties window.

v1.3.6:
  • Fixed some tiles and variants with the same name (ruby and other gems) not being highlighted properly.
  • Zoom toolbar buttons are now enabled while the map loads, highlights, etc.
  • Added/improved status messages while reading, drawing, highlighting, and searching the map.
  • Improved the appearance of the labels for tiles, items, and walls in the list.
  • Added the ability to search the list by type (tile, item, wall) and parent tile type (gems, lights, etc).
  • Added Esc shortcut key to close the tile selection and set editor windows.

Thanks to whoever submitted the patch for cloud saved world support. CodePlex sent me the patch file, but not your username. Let me know who to thank, and I'll add thanks/credit/attribution.

Thanks to kybagames andshadowdragonborn for the suggestions!

v1.3.5:
  • Added support for cloud saved worlds.
  • Added ability to darken blocks rather than highlight them (Invert Highlight, defaults to false).
  • Added highlight color picker (defaults to black).
  • Saved PNG image now includes the current highlight options (inverted, color, etc).
  • Command-line renderer now uses a 75% opaque black overlay for highlighted items (same default as UI). Will add command line argument options for these later, if requested.

v1.3.4:
  • Added customizable set editor UI.
  • Fixed typo in tiles.xml ("Crismon Sandstone" -> "Crimson Sandstone")

v1.3.3:
  • Added customizable sets.
  • Added ability to highlight Red, Green, and/or Blue wires.
  • Added ability to highlight walls.
  • Added ability to highlight based on tile, wall, and/or item, completely separately.

v1.3.2:
  • Fixed command line renderer NullReferenc
eException (Issue 43176).

v1.3.1:
  • Updated TerraMap version number, fixed update notification.

v1.3.0.1:
  • Added full support for Terraria 1.3 worlds.
  • Added names and colors for new items, tiles, and walls. Thanks EnigmaQuip for the help!

v1.3:
  • Added very basic support for Terraria 1.3 worlds.
  • Lots of new items, tiles, and walls in this update, and all of them currently show as "Unknown" with a black color.

Created Release: TerraMap 1.3.9.0 (Oct 05, 2015)

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Full support for Terraria v1.3 worlds!

New: TerraMap Online, a cross-platform Terraria map viewer web application (in development, not yet feature-complete).

What's new in v1.3.9:
  • Show/Export GPS depth and position. Added to the status bar, and added File->Export to save highlighted tile positions to a file 43183.
  • Display the number of highlighted tiles after loading a new world 43182.
  • Added instructional text to reduce confusion caused by "spoiler" features 43179.

Install instructions:
  1. Make sure you have .NET Framework v4.5 installed.
  2. Download the TerraMap ZIP file.
  3. Extract the TerraMap ZIP file.
  4. Run TerraMap.exe.

Previous release changes:
v1.3.8:
  • Added player selector, options for 'no spoilers', 'all spoilers', or just what the player has seen in game.
  • Added File->Open Player menu.
  • Added cloud icons to File->Open World menu.

v1.3.7:
  • Added ability to specify multiple tiles and/or items on the command line. Example: terramapcmd -i "C:\Users\Jason\Documents\My Games\Terraria\Worlds\World1.wld" -o "C:\Users\Jason\Documents\My Games\Terraria\Worlds\World1.png" -n "Ebonstone;Ebonsand;Corrupted Vine".
  • Added highlighted block percentage to status bar (15% Corruption, for example).
  • Added new Terraria world properties (SavedAngler, AnglerQuest, SavedStylist, SavedTaxCollector, TempCultistDelay, FastForwardTime, DownedFishron, DownedMartians, DownedAncientCultist, DownedMoonlord, DownedHalloweenKing, DownedHalloweenTree, DownedChristmasIceQueen, DownedChristmasSantank, DownedChristmasTree, DownedTowerSolar, DownedTowerVortex, DownedTowerNebula, DownedTowerStardust, TowerActiveSolar, TowerActiveVortex, TowerActiveNebula, TowerActiveStardust, LunarApocalypseIsUp)
  • Added search box to world properties window.

v1.3.6:
  • Fixed some tiles and variants with the same name (ruby and other gems) not being highlighted properly.
  • Zoom toolbar buttons are now enabled while the map loads, highlights, etc.
  • Added/improved status messages while reading, drawing, highlighting, and searching the map.
  • Improved the appearance of the labels for tiles, items, and walls in the list.
  • Added the ability to search the list by type (tile, item, wall) and parent tile type (gems, lights, etc).
  • Added Esc shortcut key to close the tile selection and set editor windows.

Thanks to whoever submitted the patch for cloud saved world support. CodePlex sent me the patch file, but not your username. Let me know who to thank, and I'll add thanks/credit/attribution.

Thanks to kybagames and shadowdragonborn for the suggestions!

v1.3.5:
  • Added support for cloud saved worlds.
  • Added ability to darken blocks rather than highlight them (Invert Highlight, defaults to false).
  • Added highlight color picker (defaults to black).
  • Saved PNG image now includes the current highlight options (inverted, color, etc).
  • Command-line renderer now uses a 75% opaque black overlay for highlighted items (same default as UI). Will add command line argument options for these later, if requested.

v1.3.4:
  • Added customizable set editor UI.
  • Fixed typo in tiles.xml ("Crismon Sandstone" -> "Crimson Sandstone")

v1.3.3:
  • Added customizable sets.
  • Added ability to highlight Red, Green, and/or Blue wires.
  • Added ability to highlight walls.
  • Added ability to highlight based on tile, wall, and/or item, completely separately.

v1.3.2:
  • Fixed command line renderer NullReferenc
eException (Issue 43176).

v1.3.1:
  • Updated TerraMap version number, fixed update notification.

v1.3.0.1:
  • Added full support for Terraria 1.3 worlds.
  • Added names and colors for new items, tiles, and walls. Thanks EnigmaQuip for the help!

v1.3:
  • Added very basic support for Terraria 1.3 worlds.
  • Lots of new items, tiles, and walls in this update, and all of them currently show as "Unknown" with a black color.

Edited Feature: Show/Export GPS depth and position [43183]

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TerraMap uses X,Y coordinates from the top-left corner of the map, but GPS shows position to the East or West of the center of the map, and depth relative to the surface level.

Add to the status bar, next to the XY coordinates.
Add ability to export a list of coordinates for all highlighted tiles.

Edited Feature: Display the number of highlighted tiles after loading a new world [43182]

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From user Restproof:

"Is it possible that each time you switch worlds with a search item highlighted it would still display the number of aforementioned highlighted tiles automatically? Right now it only works this way on the first world you select the items to filter and I have to manually re-click the highlight all button to check the information."

Edited Issue: The interface defaulting to a black map (no spoilers) is confusing as a new user [43179]

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Since the implementation of the Players View/Spoilers feature, the interface defaults to a completely black map (No Spoilers) when a map is first loaded. This is quite confusing to anyone who has never encountered this feature before. It's not clear at all to the user that this is being done intentionally and TerraMap is not just buggy/broken.

One solution would be a text overlay on the map when in No Spoilers mode explaining that the "Players:" dropdown needs to be changed in order to see the map.

New Post: Coordinates Auto-Compile?

New Post: Suggestion: display the number of highlighted tiles after loading a new world

New Post: Coordinates Auto-Compile?

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This is perfect! Thank you so much! You're the best!

Closed Feature: Show/Export GPS depth and position [43183]

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TerraMap uses X,Y coordinates from the top-left corner of the map, but GPS shows position to the East or West of the center of the map, and depth relative to the surface level.

Add to the status bar, next to the XY coordinates.
Add ability to export a list of coordinates for all highlighted tiles.

Closed Feature: Display the number of highlighted tiles after loading a new world [43182]

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From user Restproof:

"Is it possible that each time you switch worlds with a search item highlighted it would still display the number of aforementioned highlighted tiles automatically? Right now it only works this way on the first world you select the items to filter and I have to manually re-click the highlight all button to check the information."

Closed Issue: The interface defaulting to a black map (no spoilers) is confusing as a new user [43179]

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Since the implementation of the Players View/Spoilers feature, the interface defaults to a completely black map (No Spoilers) when a map is first loaded. This is quite confusing to anyone who has never encountered this feature before. It's not clear at all to the user that this is being done intentionally and TerraMap is not just buggy/broken.

One solution would be a text overlay on the map when in No Spoilers mode explaining that the "Players:" dropdown needs to be changed in order to see the map.

New Post: Highlighted Objects?

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I can't seem to see the highlighted objects, so if I was trying to search for something on the map, I can't see it.

New Post: Highlighted Objects?

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All objects, or certain ones in particular? Sometimes it's very hard to see which objects are highlighted, especially if you're zoomed all the way out, or if the object is very dark (obsidian, for example).

You can use the Previous and Next buttons to zoom in and focus matching objects.

New Post: Coordinates Auto-Compile?

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Though I do seem to be having a bit of a problem. As of today the GPS numbers in TerraMap and Terraria aren't matching up. I'll be at so-and-so location in the game and the numbers are completely different in TerraMap. All I did today was explore and renovate my base so I'm not sure whats up.

New Post: Coordinates Auto-Compile?

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Ah, you're right, the numbers shown in TerraMap need to be doubled, since each tile in Terraria is two feet. I'll get this fixed soon, in the next release. Thanks!
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